The limited provision of on-the-job training places the onus
for adequate education in computer aided design on the designers' design
courses. The knitwear design courses we have studied at De Montfort University
do not get students beyond basic keyboard skills and how to enter Jacquards in
one old CAD system, in contrast to some textile design courses, which have
embraced computer aided design (Devane, 1992). Although the computer education
at De Montfort University is not as good or as deep as we think it should be,
the major limiting factor is cost: compare the annual equipment budget for the
entire Textiles Department, which is 30000, to the prices for CAD systems we
quoted above. Colleges without specialist knitwear courses cannot afford
up-to-date knitting machines at all, so their students emerge with no
experience at all of modern technology.
7. Attitudes to Designers
using CAD Systems
These economic and technological factors are the major
determinants of computer use in the knitwear industry, and are sufficient to
cause the existing situation. But another factor might contribute to the
explanation of why computer technology is pervasive in one part of the knitwear
design process, done by male technicians, and is almost absent from the
creative work done by female designers, in contrast to textile design, where
CAD systems used by designers are rapidly becoming important (Devane, 1992;
Waddell, 1992). We have frequently met the belief that knitwear designers need
not, indeed should not, know anything about the technology of knitwear production (a belief which is rejected by both designers and technicians). While this view is
not a major cause of the existing division of computer use, it may serve to
restrict any change to that division. Our survey of the knitwear industry is
not extensive enough to permit an assessment of how pervasive it is, but we
have encountered it often enough to conclude that it is fairly widespread and is held by some people who have significant influence. This view has been expressed explicitly by the Head of School responsible for one knitwear design degree, and it is
implicit in the decisions made by the managers of many knitwear companies.
One rationale for the view that designers do not need
technical knowledge (sometimes given by managers to justify not sending
designers on training courses) is that the design process has always worked
perfectly well without designers knowing anything technological (or only what
they pick up as they go along). The rationale for the stronger view that
technical knowledge can be harmful, is that designing for a particular machine
limits the designers' creativity, and leads them to produce stereotyped and
repetitive designs. This view seems to have some foundation: we have been told
by both an experienced knitwear designer and a design lecturer that thinking
too much about the limitations of machines leads designers to develop habits
and standard procedures that accelerate the design process but restrict its
output, while they stop generating enough new ideas. (Designing for a particular
market is even more limiting, which is one reason why designers change jobs
relatively frequently.) And Devane (1992) reports that while her textile design
students thrive on CAD systems, they become reluctant to attempt anything that
is hard to obtain using the available systems.
However we suspect an element of prejudice: the view that
"girls aren't technically minded" was certainly prevalent in the knitwear industry before the days of computerisation. The knitwear designers
themselves will tend to reinforce this, in that they are a group strongly
selected by personality type, and conform to the negative stereotype that
"women are intuitive rather than rational" much more strongly than
the general female population, though most are quite capable of mastering the
CAD systems and understanding the potentials and limitations of knitting
machines. But this may be more a prejudice against a personality type than a
sex: the belief that people can't be both "technical" and
"creative" is very widespread. These views spring from the common but
fallacious view that "creativity" is only required for artistic
activities and is the opposite of problem solving, so that "being
creative" cannot and should not involve problem solving. Psychological
studies of creativity (Weisberg, 1988; Greeno, 1980; Perkins, 1981; Weisberg,
1986) and of "convergent" and "divergent" thinking (Hudson,
1966, 1968) show that problem solving ability and fluency of idea generation
are orthogonal abilities, and that success in most creative activities requires
both creativity and the problem solving ability needed to sift good ideas from
bad ones and think them through. A more extreme version of the view that
systematic problem solving and creativity are opposites was expressed by a software developer at Minima, who asserted that being trained in logical thinking
destroys ones ability to design; he told the first author that her background
in mathematics and computer science made her incapable of being a designer.