Applications:
Now let us discuss on of the recent
applications of fabric objective management technology, which is the Haptic
Simulation of Fabric Hand.
Haptic Simulation of Fabric Hand
Introduction
Computer simulation of virtual
environments has improved tremendously in the past several years. It is now
possible to simulate not only rigid objects but also flexible materials such as
fabric and paper. A logical extension of visual simulation is the capability to
feel objects. Haptic research is now yielding results that we all will 'experience'
in the near future.
Tactile Response
Human mechanoreceptor cells respond
to a change in external stimulus such as pressure, temperature, etc. The change
in the external stimulus is converted to a voltage pulse across neurons. While
the voltage pulses occur immediately after the external stimulus, the pulse
rate declines over time and returns to normal level. The rate at which the
pulse returns to normal after an external stimulus is called the rate of
adaptation. Thus there is a change in signal required even if the quantity is
static such as roughness of a surface.
Based on the sensitivity of the
Pacinian and Meissner corpuscles and Ruffini endings, several researchers
(Peine et al. Johnson and Phillips) have determined that humans can reliably
distinguish, by the tip of their fingers, two points as close as 0.9 mm and
that the rate of change of the surface undulations (bandwidth) is around 30 Hz.
Tactile Display Devices
To give the sensation of contact to
the skin, some type of device is required to translate the force profiles to a
system of actuators. These types of devices have come to be known as 'tactile
display'. While 'tactile display' is used to describe all types of HAPTIC
feedback systems, Howe makes a distinction between vector force feedbacks and
distributed surface contact devices. The skin responds to several distributed
physical quantities including high-frequency vibrations, small-scale shape or pressure
distribution and thermal properties.
Fabric Haptic Device
Current touch feedback systems do
not have the sensitivity required for accurate simulation of fabric hand. We
developed a new device to meet these requirements. Before we developed a haptic
device that can simulate the feel of touch, we used a device called the PHANToM
that uses a pen like probe to scan a virtual surface and generate the feel of
surface. The two primary parameters required to generate a virtual surface are
the frequency of the surface profile and the friction (the drag) of the
profile. These two data sets are available from KES measurements of our fabric
samples.
