Textures create good interest to an illustration, depicting the type of material to be used in the line with realistic and nearing accuracy. These may be rendered in an accurate way which creates the feel of the fabric rather than showing every detail. Simple drawings look better and more clearer and easier to interpret than cluttered, overworked drawings. It is not necessary to show a texture over the whole surface of a garment. Try fading it in areas of highlight and darkening it in shadows, or render only the dark side of the figure, leaving the light side plain. A white space down the highlighted side of the body between the colour and the outline adds interest and creates the effect of a highlight. Keep the size of the texture in correct proportion to the size of the figure. Very small textures cannot be rendered accurately, so sometimes an impression of the overall effect can be shown. When using colour, try using complementary colours for shadows instead of blacks and greys. They still look like shadows, but add a lot of vitality to the work. Light bright and warm colours advance, dull dark and cool colours recede. On a walking figure, the back leg and foot should be shaded, and the front foot should be light. A spot of highlight can be placed on the front knee to bring it forward. The further back the form, the darker the shading can be. Keen observation and perception of fabric drape through photographs, especially black and white photographs will be helpful for proper rendering of figures



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Author is Assoc. professor and Head, Department of Textiles and Apparel Designing, College of Home Science, MPUAT, Udaipur (Raj.)